With all the material we’ve seen floating around for Bioshock Infinite in the last few months it seemed like an October release was almost too good to be true. Well, that’s probably because it ended up being just that. Irrational Games creative director Ken Levine issued a statement today revealing that the anticipated sequel would not only not be on shelves this October, but not anytime this year.
“…we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary,” Levine said. “Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013.”
Not only has the game been delayed several months, but it now appears that we won’t be getting another good look at it anytime soon. Levine’s statement also confirmed that Bioshock Infinite will not be showing itself at either E3 or Gamescom this year, reasoning that time spent prepping for events equals time lost on development.
“We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.”
With the wealth of information we’ve already got on Infinite it might actually be a good idea to pull back a bit instead of risking over-saturation. Then again, after showing so much and promising an even better end product imaginations are sure to run wild with possibilities and expectations will be set even higher, especially with an extra four months to do so. Will Irrational be able to live up to these standards?