The choice to resurrect the Kid Icarus series after over two decades came as a bit of a surprise to everyone, but that didn’t stop Kid Icarus: Uprising from finding considerable success as it forged its own identity while playing homage to its predecessors. Considering the safe play market the gaming industry finds itself in today, a sequel to a successfully resurrected IP would be all but a foregone conclusion.
Not so, says head designer Masahiro Sakurai. In a recent interview with IGN, Sakurai surprised us by revealing that he doesn’t look at the Kid Icarus setting as a “lasting universe.” He doesn’t view this as a lack of potential for the property, but much more a case of not wanting to see an all-too-common case of sequel stagnation hit.
“[W]e pushed a lot into the game in order to let people have this short yet deep experience,” Sakurai said, “but the novelty of that would likely grow thin in the next game. For now, my thought is that perhaps we’ll see someone else besides me make another Kid Icarus in another 25 years.”
It’s refreshing to see a developer not thinking with dollar (or yen) signs, but we’d be lying if we weren’t a little disappointed to hear that Uprising could be it for Pit for the foreseeable future. Hopefully if a third party decides to pick up the ball it’ll do the series’ latest entry justice.