The idea of a Nintendo-themed amusement park isn’t a terribly farfetched one; Given the numerous Disney parallels the ideas almost write themselves. It seems that Nintendo has finally picked up on the notion, and while a physical location such as this will probably remain fantasy they’re bringing the next best thing: a virtual theme park by the name of Nintendo Land.

A dressed-up tech demo in the same vein as Wii Sports was to the Wii and Wii Sports Resort to Wii MotionPlus, Nintendo Land‘s primary goal by the developer’s own admission will be to show off the capabilities of the Wii U all in one place. Minigames will broken up into attractions based on their flagship franchises, a few of which were demoed during the conference. The Luigi’s Mansion-themed minigame in particular revealed some of the potential of the system’s “asynchronous play,” with four players wandering a maze while trying to avoid a fifth playing as a ghost on a tablet. The tablet player had full view of the map while each other could only see a short distance from their characters, forcing teamwork between them if they wanted to disable the ghost and win the game before it picked them off.

An online-only presentation following the main show delved a little deeper into Nintendo Land‘s attractions, showing a similar game patterned after Animal Crossing emphasizing item collection under pressure of two seeker characters controlled simultaneously by the tablet player. Variations on the same theme, but another potentially interesting example of the player-versus-board scenarios asynchronous play could offer.