When Nintendo rolled out their list of third-party titles for Wii U it left us wondering just how the wildly different GamePad tablet controller would be integrated into each of them, considering that the majority of them were developed and already released for systems with more conventional controls. It turns out Tekken head Katsuhiro Harada was wondering exactly the same thing when considering how to integrate the unconventional controller into Tekken Tag Tournament 2‘s Wii U release.
According to Harada, the prospect of bouncing between both the television and GamePad screens is too distracting to consider making both integral to play: “Looking at the small screen and the big screen at the same time is pretty distracting for a fighting game, so we’re thinking of making [the GamePad] useful as a way of having shortcuts. Or, by making progressing through the game more convenient. Or by playing alone on the GamePad screen.”
From what we’ve seen of the GamePad so far, we’re inclined to agree. It’s a unique interface that lends itself more to utility in certain genres (most obviously inventory screens in adventure or role playing titles), and short of designing a fighter from the ground up with tablet controls in mind there would be too much potential for integrated tablet controls to come off as sloppy or overly complicated if not just plain gimmicky.