Divinity: Dragon Commander is one of those titles displayed at E3 that we somehow missed, and considering the subject matter we can’t quite figure out how. Not only is Larian Studios’ latest a fairly unique mix of turn-based strategy, real-time strategy, and third-person action/shooter, but it features a dragon with a jetpack.
Allow us to reiterate: A dragon. With a jetpack. If you didn’t just high-five your inner child right there this probably isn’t the game for you and you can stop reading now.
It’s especially unfortunate that it took a pair of negative developments from Gamescom for the game to finally show up on our radar: The first involves the game’s console prospects. While Dragon Commander is still planned as a multiplatform release, all focus at the moment seems to be on development for PC. Larian made no official statement as to why console development was being put on the side, but the mention that ability to make the game work on consoles is no issue leads us to think that this is more a matter of problems with distribution methods and negotiating features on console ports.
The second – and much more concerning – piece of news is of a theft of an early build of the game from Gamescom. Reports indicate that two PCs, one with Dragon Commander and the other with a likewise early build of Divinity: Original Sin, were stolen from Larian Studios’ booth. The developer immediately put out a press release requesting any information on the thieves, offering a $5,000 reward for the trouble. Thankfully, this won’t interfere with the development of either game, as Larian assures, “The team is using backup PCs, so no issues there.”